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Old Oct 25, 2006, 01:04 AM // 01:04   #41
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I(healing monk) use Inspired hex as well to remove hexes but never recasted it on another target (in PvE) for energy management purposes and understand what the OP means. Still looking around for a good hex management spammable skill for my healing monk heopefully in NF.

This tactic may perhaps be a well used one in PvP (i wont know really since i dont care for it) but generally with the PvE where the usual PuG monk ping low en 5 mins into the second bunch of mobs of the mission, i dont think casting a hex w/o the attribute to support it is very smart and would appreciate monks in PvE not to do so unless they have proper energy mangement skills.

I believe perhaps this was what the OP was trying to convey.

Edit: But since the article is targeted at a boon protection monk in PvP, perhaps it was not what the OP means after all.

Last edited by Thallandor; Oct 25, 2006 at 01:15 AM // 01:15..
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Old Oct 25, 2006, 03:39 AM // 03:39   #42
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Quote:
Originally Posted by Minus Sign
Its GENERALLY a bad idea to let the general masses monk for you in the first place, now ain't it?
Sounds like something an elitist would say. Anyways, I play in PUGs, I play with guildies, I play with whomever and I enjoy the game. I don't get upset when someone isn't as skilled as you or me or others. If I can offer some advice to help them along, I do so. I don't think such things are "GENERALLY a bad idea". Unfortunately, you do. I started this thread because when I read that article, that I understood to be written for new players, the advice about recasting the captured hex seemed out of place. I stated my thoughts on the subject and encouraged others' as well.

Quote:
Originally Posted by Minus Sign
And so you know: based on your rebuttal, what you "meant" is NOT what you said in your OP. You're twisting the meaning of your OP widly just because you left yourself one word for wriggle room.
Hardly. I quoted my own OP and boldfaced the relevant part about the intended audience being those who are at the level of fighting the Zaishen. I specifically focused attention on what I said, instead of "twisting" it as you contend.

Quote:
Originally Posted by Minus Sign
Be grateful you posted this in Riverside. Put it in the PvP sections and you wouldn't just be dealing with me right now; the majority of the community would be eating you for breakfast for bashing a tactic that has long been accepted practice in-game.
Ya know... I have more faith in the members of these forums than you would have me believe. If the posters in the PvP section behave as you say, that would be unfortunate. Either way, I'd love to hear from the PvP experts in these forums. If they can offer some insight as to how recasting such hexes with no attribute support is "a tactic that has long been accepted practice in-game", I would love to learn from them.

Anyways, about the "tactic that has been accepted practice in game": Are you talking about the mere use of inspired / revealed hex or do you mean the recasting of the captured hex ? Other than limited situations, which have been discussed in this thread, I still just find it so hard to believe that monks that use focus swaps, armor switching, etc. to optimize their performance and energy management would actually spend this energy on a hex that they have no attributes to support. I understand the use of inspired hex, that is in many builds. I don't understand such a strong argument coming in the defense of recasting a weak hex.

Quote:
Originally Posted by Minus Sign
I'm really starting to hate people pulling the "in general" card out to defend themselves. @all: say what you mean and defend it or accept you were wrong. Don't flip flop and bounce around your words; stand behind them for crissake or keep you mouth closed.
You say flip-flop - I say clarify because some parts were apparently not understood. I explained this above - I quoted and highlighted - this is hardly bouncing around my words. They are there for all to see.

Quote:
Originally Posted by Minus Sign
Also: if you want the %slow attack rate, the %chance to miss, etc of every hex in the game, go to guildwki and get cracking. Don't ask me to do your homework for you.
Ok, here is what I wrote that I believe triggered the above response:

Quote:
Originally Posted by Swinging Fists
But how long do they last and what is the miss % when you have 0 points in their attribute ? Not very. There are others, like Deep Freeze, that has a 10% snare regardless of Water Magic level, but that costs a whopping 25e.
Now, I think I am beginning to understand the problem here. You seem to write quite well, but comprehension of my writing eludes you. I wasn't asking you to look things up for me. I was posing the question, which was immediately followed by "not very". Rudimentary knowledge of Guild Wars teaches us that skills increase in power with higher levels in their attribute line. I assume most others understood that I was making the point that whatever hex could be recast wouldn't be very effective as the attribute that makes these skills powerful would be lacking. I hope I didn't twist my words too much there, but that is what point I was making.

Quote:
Originally Posted by Minus Sign
Generally: the best way to learn something is through expierience. Its not a diservice to anyone to tell them "hey; learn about this because you may need to use it someday".
But that's not what the article said. This is:

Quote:
PvP tip: If you can spare the Energy and time, attempt to recast a Hex you've removed with Inspired Hex. When fighting an easy team that doesn't do much damage, it gives Monks something to do besides minimal healing.
This statement gives beginning monks a suggestion but barely scratches the surface of the various factors to be considered, nor does it mention any factors other than current energy and time to cast.

Quote:
Originally Posted by Minus Sign
I think you were a bad BoonProt if you're just now jumping into a discussion over the skilluse of a build that has been used for nearly a year and now has much reduced value in PvP; a build that has been discussed ad nausium.
Let me restate this for you and hopefully I can do it without being accused of twisting my OP. This thread was created, on the very same day, in immediate response to the article posted on the GW website. How long the BP build has been in use, how often it has been discussed and to what extent, might be a gripe that you should direct to the author of the article, or ANet for posting the article on such an outdated, over-discussed build.
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Old Oct 25, 2006, 06:54 AM // 06:54   #43
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Tearing into you further is worth neither the time nor the energy to do so. Life’s too short.

Since your questions can be answered by actually reading my previous posts, I'm not going to bother to answer them again. Since the assertions you make now have come from other posters (including me) I'm of no mind to disprove them even if you’re still cockeyed on some important points.

Quote:
Originally Posted by me
I suggest you start learning instead of dismissing a tactic out of hand.
Maybe it’ll sink in this time. Practice using IHex and RHex as more than just an extra energy manager. Learn which hexes are worth casting, when and on who. Watch Mo/Me’s in Observer mode for tips and ask questions to other viewers while you watch.

I'm done with you Swinging Fists.
GG.
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Old Oct 25, 2006, 06:59 AM // 06:59   #44
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just for the record: when you are stealing a hex with inspired hex, you will use it even if its not in your profession profile, and the attributes will be same as you stole them.
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Old Oct 25, 2006, 01:36 PM // 13:36   #45
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I have noticed with my 2nd account that has only gw1 that went stealing a faction only hex you are unable to cast it... master lock.
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Old Oct 25, 2006, 02:13 PM // 14:13   #46
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I almost always cast diversion if i have it inspired, but thats about it. What i really save that inspired hex for is if i have diversion on myself, i'll cast the hex i have inspired to get diversion off me faster, and doing this only lengthen's the recharge of the hex, not of inspired hex
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Old Oct 25, 2006, 04:54 PM // 16:54   #47
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Quote:
Originally Posted by Minus Sign
Tearing into you further is worth neither the time nor the energy to do so. Life’s too short.

Since your questions can be answered by actually reading my previous posts, I'm not going to bother to answer them again. Since the assertions you make now have come from other posters (including me) I'm of no mind to disprove them even if you’re still cockeyed on some important points.

Maybe it’ll sink in this time. Practice using IHex and RHex as more than just an extra energy manager. Learn which hexes are worth casting, when and on who. Watch Mo/Me’s in Observer mode for tips and ask questions to other viewers while you watch.

I'm done with you Swinging Fists.
GG.
Instead of insulting him you could give examples:

One example when it is good to cast hexes back, is that if you steal blurred vision, and there are groups of melee (maybe bunny thumpers). Blurred vision has a nice casting time, but energy intensive, but you could half their damage by casting blurred vision on them. It is only for 8 seconds. It can be worthwhile if they are about to spike and certainly isn't easy for enemy monks to remove as most people do not carry area hex removals.

This could be a bad move though, as bunny thumpers are sometimes coupled with smiter monks with smite hex can end up adding damage instead.

I assume that you thought his vastly inferior intellect compared to yours will not be able to comprehend any examples you would give though.

Personnally I would hardly ever use hexes against an enemy team, because if you have a mass hex team, more than likely you will have anti-warrior covered and an extra hex on them probably won't make much difference. And if there aren't enough hexes, you can end up helping them in energy management and damage if they have the right skills (come on, which good team doesn't bring hex removal).
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Old Oct 25, 2006, 05:29 PM // 17:29   #48
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yes because a monk under heavy edenial in a 25 en set REALLY needs to be casting hexes.....
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Old Oct 25, 2006, 05:40 PM // 17:40   #49
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Quote:
Originally Posted by Maria The Princess
just for the record: when you are stealing a hex with inspired hex, you will use it even if its not in your profession profile, and the attributes will be same as you stole them.
Are you sure about this because:

http://gw.gamewikis.org/wiki/Inspired_Hex

says the recasted hex will use your attribute levels.

Maybe when I have more time, I'll check my other posts and see where I might have pissed off my new "friend". Other than that, I have no idea where this is coming from...
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Old Oct 25, 2006, 06:12 PM // 18:12   #50
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I once used a Shard Storm on the enemy flagrunner which prevented him from getting to the flagstand giving my team's tanks 2 seconds to BB him
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Old Oct 25, 2006, 07:16 PM // 19:16   #51
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its not that usefull but fun. Boonprot'ing gets boring fast. So casting a hex u've stole once in a while keeps it fun
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Old Oct 25, 2006, 10:20 PM // 22:20   #52
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Quote:
Originally Posted by Swinging Fists
Are you sure about this because:

http://gw.gamewikis.org/wiki/Inspired_Hex

says the recasted hex will use your attribute levels.

Maybe when I have more time, I'll check my other posts and see where I might have pissed off my new "friend". Other than that, I have no idea where this is coming from...
Maria was mistaken, you are correct. This is why Signet of Illusions has made such a stir, mesmers with Insp. Hex may be more useful than previously thought because of this.
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Old Oct 25, 2006, 11:52 PM // 23:52   #53
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The only time Ive ever done this is in an HA match when I got tainted flesh. It was nice to not have to counter the conditions with mend ailment/etc, and give everyone a little boost for a short duriation.
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Old Oct 26, 2006, 12:21 AM // 00:21   #54
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Anet gave out bad advice? My stars!

One word:

Hamstorm
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Old Oct 26, 2006, 12:26 AM // 00:26   #55
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Don't have the time to read through all the posts but...

One of the Monks in the GWFC playoffs used Tainted Flesh 30+ times in one match but wasn't a necromancer...

Yeah, it's an enchantment but it's the same idea. Some hexes are actually useful at zero attributes, such as Spirit of Failure. In easier matches, sometimes people will just see the icon of a hex and freak out so they don't do something. For instance, sometimes I'll use a stolen SS on an enemy Warrior and he won't do a thing for its duration.

So yeah, certain Hexes can be used well if stolen by Monks, you just have to learn which ones.
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